Tech Trees
Hello all, today I’ve been working on some more pre-production for TDE. In particular, I’ve been creating the tech trees for the game!
There will be 2 different tech trees: one for the AI and one for the player.
I should probably touch on what research will look like in the game, thinking about it: The Dystopian Escape will have 2 main methods of researching: a way similar to Civilisation 6, where you passively generate research; building districts to speed up the passive generation, and a levelling system, where when you complete tasks you will gain a boost to whatever you’re researching.
There will be 3 types of technologies in the game: agriculture, construction, and reconnaissance. Agriculture will assist you in creating food, to survive, and traversing the water. This is the smallest tech branch, with there only being a handful of agricultural techs. Construction is by far the largest branch out of the 3. It specialises in building and combat: the main pillars of the game I’m building! Finally, reconnaissance lets you build up a minimap of the world, filled with waypoints. This will help you massively, when traversing the 2500 tile world (50×50). In addition to this, the branch gives you the ability to traverse the world faster, and the enemies slower.
The enemies’ tech tree is a lot more simple, however, with it having specialisations into units, unit capacity/aerodromes, and civilisations. It’s also much more linear, for ease of coding: robots don’t need to have fun!
Anyway, stay safe:
Lewis Page
TLDR: Feature Creep
The Dystopian Escape
A 16 bit, 4X strategy game, where you are the only unit.
Status | In development |
Author | X1 Games |
Genre | Strategy, Survival |
Tags | 2D, 4X, 8-Bit, chiptune, Difficult, Dystopian, Procedural Generation, Turn-based |
Languages | English |
Accessibility | One button |
More posts
- The great code cleanupOct 16, 2020
- AI Issues, Cheats, And Music: The Dystopian EscapeSep 29, 2020
- Building System ProgressSep 20, 2020
- Procedural GenerationSep 20, 2020
- technical difficulties!Sep 20, 2020
- Player movement and resolution fixesAug 08, 2020
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