Six Hundred Miles
Six Hundred Miles
Six Hundred Miles is a game about a mother whose son has left to go to war. Read over twenty letters, make critical decisions to save your son's life, try to prevent your bankruptcy and mental deterioration while going to work, checking bombs.
How to play
Use your ration card to make critical decisions and drag over your envelope to send letters away.
Click on any bombs that are not in the authorised list to incinerate. This list changes every day. You lose one energy for each mistake you make.
Known Bugs
As this game was made in 48 hours, there is bound to be bugs: in specific, if you use your ration card in the first second of it appearing your mum's letter won't appear. This is only a visual bug and therefore you can drag the envelope to the centre of the screen to progress the day still.
Alternate Genre Jam
This game was made for the Alternate Genre Jam: X1 Games' first hosted game jam.
We achieved the alternate genre requirement by making a management-interactive novel game, a genre uncommon for war games.
Credits
- All artwork, code, and main song theme: Lewis Page
- SFX: Lewis Page and Kenney
- Fonts: Google Fonts
Status | Released |
Platforms | HTML5 |
Release date | Jun 27, 2021 |
Author | X1 Games |
Genre | Interactive Fiction, Visual Novel |
Made with | FL Studio, Unity, Aseprite |
Tags | 2D, Atmospheric, Mouse only, Narrative, Pixel Art, Singleplayer, Story Rich, War, World War I |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles, One button |
Links | Website |
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