To be fair, if there is something as mighty as the gods, you should put a darker and foreboding theme to it. I dont think the chiptune happy theme really suits with being cursed by the heavens. There are a few issues I can point out besides that, but good concept.
Hi- this game was created in the Kenney Game Jam, and for some reason has recently gone "viral".
The storyline is way too abstract for my liking, and it pushed me down to 34th place.
Nonetheless, the story is that you've been cursed into a cave, where you have to face your biggest fears: heights, going to new places, not going to heaven, and ultimately, death.
Admittedly, I probably should've used a more appropriate soundtrack. I used Creative Commons music, and recycled my previous game's music for the boss and credits!
As for other issues, the game's a buggy mess, frontend and backend, and the death mechanic should teleport you to the latest upgrade.
If you have any other criticism, I'm happy to improve!
Great game, only problem I had was that on one of the levels a brown dude cornered me in a wall and I pushed into it, so I was just running in the wall.
oh sweet :o watching this i can see there's a timer, before i was getting so overwhelmed with little time to react or even examine my surroundings, so i had no clue what to do or what the goal was.
I was thinking it had something to do with those rust-colored blocks or the circles - since i had never seen them in the game prior. At least now ik i don't have to worry about those XD
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To be fair, if there is something as mighty as the gods, you should put a darker and foreboding theme to it. I dont think the chiptune happy theme really suits with being cursed by the heavens. There are a few issues I can point out besides that, but good concept.
Hi- this game was created in the Kenney Game Jam, and for some reason has recently gone "viral".
The storyline is way too abstract for my liking, and it pushed me down to 34th place.
Nonetheless, the story is that you've been cursed into a cave, where you have to face your biggest fears: heights, going to new places, not going to heaven, and ultimately, death.
Admittedly, I probably should've used a more appropriate soundtrack. I used Creative Commons music, and recycled my previous game's music for the boss and credits!
As for other issues, the game's a buggy mess, frontend and backend, and the death mechanic should teleport you to the latest upgrade.
If you have any other criticism, I'm happy to improve!
Great game, only problem I had was that on one of the levels a brown dude cornered me in a wall and I pushed into it, so I was just running in the wall.
Yeah, that happens: I didn't have the time in the game jam to patch it out!
That glitch is what led me to making 'P' rest the character.
nice
How do you even get past the part with what appears to be a boss? Is it even possible...?
Watch from 9:25
You should jump into the ceiling, sliding down multiple times.
oh sweet :o watching this i can see there's a timer, before i was getting so overwhelmed with little time to react or even examine my surroundings, so i had no clue what to do or what the goal was.
I was thinking it had something to do with those rust-colored blocks or the circles - since i had never seen them in the game prior. At least now ik i don't have to worry about those XD
In anycase, thanks! ^-^
Simple and straightforward platformer, nice
Thank you!